Thursday, January 28, 2010

Comic Life Tutorial

How To Use Comic Life In The Classroom

How to Use Comic Life in the Classroom
Charles Thacker
Thursday, March 8, 2007


There's a long history of comics in the classroom, and the list of references at the end of this article is a great starting point for learning about this concept. While there's still resistance to this medium being used in education - whether by staff or students - there is also a growing movement to use every valuable tool available. Comics have some great uses in the classroom and in a variety of curricula. From pre-readers to high school students, from English to ESL to Science and Math, comics can help students analyze, synthesize and absorb content that may be more difficult when presented in only one way.


Why Comics in the Classroom?
For the pre-reader, a comic can be purely graphical in nature and help provide practice with sequencing as well as concrete to abstract transitions using illustrations instead of written words. The written component of a comic can be introduced when the early readers are ready to connect words with images. Comics can help early readers or readers with language acquisition problems by providing visual clues to the context of the narrative.

For more advanced readers, comics can contain all the complexity of 'normal' written material which the student must decode and comprehend, such as puns, alliteration, metaphors, symbolism, point of view, context, inference, and narrative structures. A comic can also be a stepping-stone to more complex and traditional written work. A single pane in a comic can represent paragraphs worth of written material in a manner that is enjoyable and effective for the early or challenged reader.

Comics also have the ability to meet the needs of students in a variety of learning styles. Tom Hart illustrates how comics address many of Howard Gardner’s Multiple Intelligences in this short article. I strongly recommend that you read through the articles in the reference section below as many others have covered the concept of comics in education in far more detail than I do here.

Article Continued......

Joseph Campbell's: The Hero's Journey




Detailed description for each step of the Hero's Journey:

http://www.mcli.dist.maricopa.edu/smc/journey/ref/summary.html

Monday, January 25, 2010

Spirited Away

What's the Difference Between Manga & Anime?

“What is the difference between manga and anime?”

You may have your own explanation ready, but the answer isn’t so cut and dry: The difference between “manga” and “anime” depends on where you live! In Japan, “manga”(漫画/まんが)is a very broad term that applies to anything that is drawn in a cartoon-style, whether it be animation, print, or interactive. Even American cartoons shown on Japanese TV (“Powerpuff Girls,” Disney movies, etc.) can be called “manga” in Japanese, because they aren’t live-action.

“Anime”(アニメ)is a Japanese word that’s an abbreviation of the English cognate “animeeshyon”(アニメーション). Anime, which translates literally to “animation” in English, can only be ascribed to things that are animated. A manga comic book that you would find in the bookstore would never be called anime in Japan.

In other parts of the world, however, the popularity of Japanese animated movies and TV shows in turn helped make manga in its print form so trendy. Therefore, outside Japan pretty much anything that’s drawn in a Japanese cartoon style can be called “anime” or “anime style.” However, very few people outside of Japan would ever use the word “manga” to describe anything but Japanese-style comic books.

Reading Film: The Story of Movies

Reading Film: The Story of Movies
http://www.edutopia.org/reading-film-story-movies









A Conversation with Martin Scorsese: The Importance of Visual Literacy
http://www.edutopia.org/conversation-martin-scorsese










Teaching Visual Literacy








A link to the book: Teaching Visual Literacy

http://books.google.com/books?id=cb4xcSFkFtsC&lpg=PP1&ots=EvGJrUMIlf&dq=fisher%20frey%20visual%20literacy&pg=PA38#v=onepage&q=&f=false

Coraline: The Graphic Novel










More available resources regarding graphic novels in the classroom. The first two links are from the author and illustrator of Coraline. The final two links will get you to Will Eisner's site and another contemporary expert in the field of comics, Scott McCloud.
http://www.neilgaiman.com/

http://www.pcraigrussell.net/

http://scottmccloud.com/

http://www.willeisner.com/

Cross-Cultural Collaboration in Second Life

Education in Virtual Worlds




Link to Article:
http://www.vizworld.com/2010/01/learning-life-virtual-education/

Examples of Social Virtual Worlds